FFR Community Resources
Additional Guidance
Here are various interesting things you might not know about Final Fantasy and the Randomizer:
Interesting Basic Notes:
Vorpal is a good situational sword for high-evasion fiends, but is otherwise second-tier to Masa > Xcal > Katana > Sun/Defense (this list is debatable, but semi-accurate).
LAMP is practically useless.
TYROs are high in EXP. Killing them can be good for levels, just be warned they they've often been known to roll high on their stats and can put up a bit of a fight for their delicious meat and EXP.
Ship Spawn Locations
When you find the SHIP it can spawn in different places around the world, generally at the dock "closest" to your current location:
- Coneria and Temple of Fiends: Port just outside of Coneria Castle & Town
- Dwarf Cave: Port East of Dwarf Cave
- Matoya's Cave: Port South of Matoya & Northeast of Coneria
- Pravoka & Ice: Port just outside Pravoka Town
- Elfland Castle, Northwest Castle, Marsh Cave, and Volcano: Port just North of Elfland Castle & Town
Spells from Caster Items
If you use these items as items in combat, you'll get these cool, unlimited-use spell effects:
- Light Axe - HRM2
- Heal Staff - HEAL
- Mage Staff - FIR2
- Defense - RUSE
- Wizard Staff - CONF
- Thor Hammer - LIT2
- Bane Sword - BANE
- White Shirt - INV2
- Black Shirt - ICE2
- Heal Helmet - HEAL
- Zeus Gauntlet - LIT2
- Power Gauntlet - SABR
Class/Weapon Level "Break Points"
At the following clases and levels, these weapons will gain extra melee hits:
- Fighter/Knight:
- Masamune: 13/24/35
- Xcalibur: 18/29
- Defense: 18/29
- Vorpal: 22/32
- Thief/Ninja (and Thief/Ninja with Fixes):
- Coral: (20/28/36/44)
- Masamune: 22/38 (20/28/36/44)
- Katana: 13/29/37/45 (15/23/31/39/47)
- Defense: 13/29
- Vorpal: 18/34/50 (18/26/34/42/50)
- Red Wizard:
- Masamune: 21/37
- Vorpal: 17/33
- Defense: 12/28
- BB Unarmed: 21/32/42
Note that these levels are with Thief/Ninja fixes both off (and on). Blursed Classes and Blursed Gear will affect these numbers.
Enemies Not Weak to XCAL
Comprehensive list of enemies that are not weak to XCALBER:
- WOLF and GrWOLF
- MADPONY
- PIRATE and KYZOKU
- CRAWL
- HYENA
- SCORPION
- BULL
- WORM and Sand W
- MEDUSA
- PEDE and GrPEDE
- TIGER and Saber T
- SPIDER and ARACHNID
- MANTICOR and SPHINX
- R.ANKLYO and ANKYLO
- COCTRICE
- R.CARIBE
- NAOCHO
- SORCERER
- BADMAN
- GARLAND
- ASTOS
- CHAOS
Runnable Vanilla Spike Tiles:
- Gargoyles (Temple of Fiends)
- Images (Northwest Castle)
- Mummies (Northwest Castle)
- Cobras (Marsh)
- Giants (Earth)
- Giants and Iguanas (Earth)
- GrOgre, WzOogre, and Hyena (Earth)
- Sphinx (Earth)
- Grey W (Volcano)
- Agama (Volcano)
- Red D (Volcano)
- Mages (Ice)
- All Undead (Ice)
- Frost D (Ice)
- FrWolves (Ice)
- MudGols (Ordeals)
- Nitemares (Ordeals)
- WzMummies (Waterfall & Sea)
- Seafood Buffet (Sea)
- GrSharks (Sea)
Enemy High-Value Experience List
Key: Enemy Name, low EXP value - high EXP value (number of variant packs)
- 3-4 Worms: 13032 - 17376 (2)
- 1-2 Nagas & 3-6 Waters: 8241 - 16482 (5)
- 2-4 Gas Ds: 8136 - 16272 (3)
- 1-2 IronGOLs: 6717 - 13434 (2)
- 1-2 GrSharks & 1-2 BigEyes: 5952 - 11904 (4)
- 1-2 ZombieDs & 1-3 WzVamps: 4716 - 11817 (6)
- 3-6 Waters: 5886 - 11772 (4)
- 2-4 RedDs: 5808 - 11616 (3)
- 5-9 Badmen: 6315 - 11367 (5)
- 2-3 Eyes: 6450 - 9675 (2)
ToFR Fiend Weaknesses
- vs. Lich 2:
- SLP2 and SLO2 have 32.3% success rates (65/201)
- STOP has a 28.4% success rate (57/201)
- QAKE has a 24.4% success rate (49/201)
- ZAP! has a 20.4% success rate (41/201)
- vs. Kary 2:
- SLP2, MUTE, SLOW, SLO2, HOLD, and CONF have 14.9% success rates (30/201)
- STOP has a 7.0% success rate (14/201)
- QAKE has a 3.0% success rate (6/201)
- STUN, BLND, and XXXX will all work if HP < 300
- vs. Kraken 2:
- SLP2, MUTE, SLOW, SLO2, HOLD, CONF, and BRAK have 6.5% success rates (13/201)
- STUN, BLND, and XXXX will all work if HP < 300
- vs. Tiamat 2:
- SLP2, MUTE, SLOW, SLO2, HOLD, CONF, and BRAK have 6.5% success rates (13/201)
- STUN, BLND, and XXXX will all work if HP < 300
Community member Artea also came up with a list of the odds of every spell hitting every enemy of the game. Very useful, and super detailed.
ToFR Fiend Skills and Spells Pool
Skills
- Nuclears x4 (from Warmech)
- Inks x4 (from Kraken2)
- Plus: Thunder, Poison, Blizzard, Blaze, Crack, Inferno, Swirl, and Tornado
Two boss scripts won’t have skills since Lich 2 and Kary 2 don’t have skills.
Spells
- Nuke x3 (two from Lich, one from Chaos)
- Zap! x2 (two from Lich)
- Stop x2 (two from Lich)
- XXXX x2 (two from Lich)
- Fir3 x5 (four from Kary, one from Chaos)
- Rub x2 (two from Kary)
- Stun x2 (two from Kary)
- Lit2 x10 (eight from Kraken2, one from Tia2, one from Chaos)
- Fir2 x2 (two from Tia2)
- Ice2 x3(two from Tia2, one from Chaos)
- Bane x2 (two from Tia2)
- Plus Ice3, Lit3, Slo2, Cur4, and Fast
One final boss won’t have a spells list thanks to Warmech’s lack of spells.
Town Shuffle Colors
When using Town Shuffle, the towns are colored to the location they've moved to:
- Blue is Pravoka entrance. (pirates and water)
- Green is Crescent Lake. (massive forest)
- Pink is Elfland. (elves like pink, apparently)
- Red is Melmond. (scorched earth)
- Soft Blue is Onrac. (major ocean port with subamrine dock)
- Brown is Gaia. (land locked)
- Purple is Lefein. (to match the color of the locals garments)
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